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Anchor 1
Spark Badge: Rise of Daemons
Demo Link: Assignment hand in - Google Drive
Scrum Master | Technical Design | Audio Design | Gameplay Programmer
Scale: 3-man team
Genre: Turn-based tactical RPG
Languages and Tools: C++17, SDL 2.0, Agile, Scrum, JIRA, GitHub, Figma
Custom game engine built with C++17 and SDL 2.0, major contributor to sound, text, and general rendering, created custom SFX and music loops for ambiance and scene transitions. Implemented Character Creation, Overworld, and all combat resolution scenes. Implemented player economy and weapon mechanics. Designed and Created all UI, menu and overworld assets.
Scrum Master, Technical Design - Elliot Hunter
Lead Engine Programmer - Tom Hoare
Gameplay Programmer - Jack Parkin
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