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Networked Tic Tac Toe

Anchor 1

| Gameplay Programmer | Game Designer | 2D Art

Scale: Solo Project

Genre: Turn-based board game

Languages and Tools: C++17, Winsock 2.0(TCP), SDL 2.0, Multi-Threading, Inkarnate

Extending from the custom game engine made for Spark Badge, this explores a multi-threaded networking game of Tic-tac-toe using Winsock 2.0. Currently this is a two player implementation. Error checking, retries and timeouts are implemented at connection and game phases to ensure speedy transmission of data and smooth gameplay. If either player disconnects, smoothly or abnormally, both applications close and an error message will appear in the console. 2D Art also created by me in Inkarnate.

Tic Tac Toe

Tic Tac Toe

Feel free to contact me to discuss a possible project or learn more about my work.
Contact
elliot.hunteruk@yahoo.co.uk
+44 (0)796 169 5011
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© 2022 by Elliot Hunter.

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