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Networked Tic Tac Toe
Anchor 1
| Gameplay Programmer | Game Designer | 2D Art
Scale: Solo Project
Genre: Turn-based board game
Languages and Tools: C++17, Winsock 2.0(TCP), SDL 2.0, Multi-Threading, Inkarnate
Extending from the custom game engine made for Spark Badge, this explores a multi-threaded networking game of Tic-tac-toe using Winsock 2.0. Currently this is a two player implementation. Error checking, retries and timeouts are implemented at connection and game phases to ensure speedy transmission of data and smooth gameplay. If either player disconnects, smoothly or abnormally, both applications close and an error message will appear in the console. 2D Art also created by me in Inkarnate.

Tic Tac Toe
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