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Springfoods Survival

| Project Manager | Gameplay Programmer

Scale: seven-man team

Genre: First person zombie escape game.

Languages and Tools: Unreal Engine 4, C++, Unreal Blueprints, Adobe Photoshop, Trello Implemented player movement and POV. Converted existing movement code into Blueprints to interact smoothly with designer’s logic. Implemented user feedback on player and zombie interactions. Designed and imported 2D art assets from Photoshop into the game.

Project Manager, Gameplay Programmer - Elliot Hunter

Scrum Master, Gameplay Programmer - Rob Sturgeon

Code Lead and AI Programmer - Jake Woodrow

Lead Artist - Joshua Clancy

Lead Designer - Sam Kemp

Rigger: Zombie - Dylan Green

Game Artist - Fabian Harper

SpringFoods Survival

SpringFoods Survival

Feel free to contact me to discuss a possible project or learn more about my work.
Contact
elliot.hunteruk@yahoo.co.uk
+44 (0)796 169 5011
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© 2022 by Elliot Hunter.

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