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Springfoods Survival
| Project Manager | Gameplay Programmer
Scale: seven-man team
Genre: First person zombie escape game.
Languages and Tools: Unreal Engine 4, C++, Unreal Blueprints, Adobe Photoshop, Trello Implemented player movement and POV. Converted existing movement code into Blueprints to interact smoothly with designer’s logic. Implemented user feedback on player and zombie interactions. Designed and imported 2D art assets from Photoshop into the game.
Project Manager, Gameplay Programmer - Elliot Hunter
Scrum Master, Gameplay Programmer - Rob Sturgeon
Code Lead and AI Programmer - Jake Woodrow
Lead Artist - Joshua Clancy
Lead Designer - Sam Kemp
Rigger: Zombie - Dylan Green
Game Artist - Fabian Harper

SpringFoods Survival
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