
Encounter
Scrum Master | Physics Programmer | Game Designer
Scale: Five-man team
Genre: Top-down Sci-fi two player battle arena
Languages and Tools: C#, Unity 3D, Trello
Implemented all ship movement mechanics including simulating movement in space such as float mechanic and zero friction turning. Architected camera controller to fairly distribute the viewport to both players, zooming and panning to ensure the view remained at a reasonable scale and that it was centred at all times. Collaborated with artists on Ship, menu and UI designs through iterative design techniques. Signed off on designs when they met our definition of 'Done'. A top-down two player battle arena based in space.
Devised and created using Agile Methodologies. Trailer shown at Riverside Games, Sheffield.
Coders: Elliot Hunter, Rob Sturgeon, Jake Woodrow Artists: Fabian Harper, Sam Kirk
